Project 2: Here In My Garage (Arraybag)

superman_car

In this project you will reimplement the Garage class from Project 1 to incorporate the functionality of the Arraybag ADT that you learned about in class. In order to successfully complete this project, you must understand the prerequisite material from Project 1, the concept of abstract data types (ADTs), the Arraybag ADT, the concept of a template class, and how to overload an operator.


Some additional resources

Implementation:

Work incrementally! Work through the tasks sequentially (implement and test). Only move on to a task when you are positive that the previous one has been completed correctly. Remember that the names of function prototypes and member variables must exactly match those declared in the respective header file when implementing a class.


Required Files

starter_code.zip


Task: About the New Garage

You are be given 3 files. The first file, Vehicle.hpp, contains the declaration and implementation of the Vehicle class and that of its children, Motorcycle, Car, Truck, and Bus. The second file, Object.hpp, contains the declaration and implementation of the Object class and that of its children, Toolbox, GardenHose, and Lawnmower. Finally, you are also be given Garage.hpp. Your objective is to implement the Garage class by creating and properly writing Garage.cpp.

The new version of Garage is an Arraybag whose functionality has been restricted to work with the test classes that we have provided (Vehicle and its children, Object and its children). Specifically, the new Garage can only hold objects for which the ==, !=, and = operators have semantic meaning. Please read the comments in Garage.hpp for information regarding how to implement each method of Garage.

Don’t cheat This project is more open ended than the ones that preceded it; so it is exceedingly easy to tell when students use the same logic in their answers.


Submission:

You will submit:
Garage.cpp

Your project must be submitted on Gradescope. Although Gradescope allows multiple submissions, it is not a platform for testing and/or debugging and it should not be used for that. You MUST test and debug your program locally. Before submitting to Gradescope you MUST ensure that your program compiles (with g++) and runs correctly on the Linux machines in the labs at Hunter (see detailed instructions on how to upload, compile and run your files in the “Programming Rules” document). That is your baseline, if it runs correctly there it will run correctly on Gradescope, and if it does not, you will have the necessary feedback (compiler error messages, debugger or program output) to guide you in debugging, which you don’t have through Gradescope. “But it ran on my machine!” is not a valid argument for a submission that does not compile. Once you have done all the above you submit it to Gradescope.


Testing:

How to compile:

g++ <test main file> -std=c++17

Substitute <test main file> with the filename that contains your main function

You must always implement and test you programs INCREMENTALLY!!! What does this mean? Implement and test one method at a time. For each class

Grading Rubrics

Correctness 80% (distributed across unit testing of your submission)
Documentation 10%
Style and Design 10% (proper naming, modularity, and organization)


Important

You must start working on the projects as soon as they are assigned to detect any problems with submitting your code and to address them with us well before the deadline so that we have time to get back to you before the deadline. This means that you must submit and resubmit your project code early and often in order to resolve any issues that might come up before the project deadline.
There will be no negotiation about project grades after the submission deadline.